![]() Bulletins and Operational Status, major updates and patch notes respectively, are fully complete and can be re-enabled by simply adding back buttons to switch to them. While in the released game every mission is set in Germany, internal name IDs of some missions imply they were set in other regions. Lib/tweak_data/a defines three regions: Germany, France, and Africa. TipsTweakData's get_a_tip function makes sure that user only gets tips which are set to appear for level lower than theirs, even though no tip in the game has a level set. They have 3 levels of upgrades which would probably increase the amount of ammo stored in them.Īttempting to execute this code in released game will result in a crash, as it tries to load unit units/vanilla/equipment/equip_throwable_ammo_bag/equip_throwable_ammo_bag which is missing.Īmmo bag can also be found as a projectile weapon in the code, but all of its data is copied from M24 hand grenade. Located in a there's code for throwable ammo bags. There's a lot of code from PAYDAY: The Heist and PAYDAY 2 that goes completely unused. ![]() Model for unused distraction rock itself can be found in units/vanilla/weapons/wpn_distraction_rock Unused Code Probably is an old version of Decoy coins, as coins use DistractionRock logic. Can someone take screenshots of the model?
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